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a ready-to-run workshopImmersive Learning (VR & AR)
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Immersive Learning: VR & AR (Workshop)

Virtual and augmented reality can take students places and let them see things that would otherwise be impossible, inside a cell, into ancient Rome, through a 3D model. Used with a clear learning purpose, immersive technology can deepen understanding; used for novelty alone, it is an expensive field trip to nowhere.

Key takeaway

VR and AR can make the impossible visible and deepen understanding when tied to a clear learning purpose; used for novelty alone, immersive tech is an expensive distraction.

Format
PLC / team meeting
Length
45 minutes
Group size
Any (works 4-40)
Who can run it
Any teacher-leader
You will need
Slides (5)Printed handoutContent to make vividA timer
Aligned to
Learning Forward: Rigorous ContentInTASC 8: Instructional StrategiesResearch on immersive learning
Share / assign

Why it works

Virtual and augmented reality can provide experiences that are otherwise impossible, inaccessible, or unsafe, visiting distant or historical places, manipulating 3D models, visualizing the invisible, and research suggests immersive experiences can increase engagement and, when well-designed, support understanding of spatial, complex, or experiential content. But the benefit depends on a clear learning purpose and connection to the curriculum, with reflection and processing, not on the novelty of the technology itself. Immersion in service of learning, not for its own sake.

The research: Research on immersive learning (VR and AR in education).

The run-of-show

Choose your slot. The agenda, timings, and length update to match.

    The core activity: use immersive tech with a learning purpose

    Teachers leave with an immersive experience tied to a goal and a reflection plan.

    Immersion in service of learningVR and AR shine when they make the impossible visible for a clear learning purpose, followed by reflection. Use them to deepen learning, not for novelty.

    Facilitator notes

    Novelty alone is an expensive distractionUsing VR or AR for the wow factor, with no learning purpose or reflection, wastes time and money. Tie immersion to a clear goal and process it.

    Adapt it

    Participant handout

    One page for every teacher. Print it, or save it as a PDF.

    K12 Academics · Professional Learning

    Immersive Learning: purpose, not novelty

    <b>Make the impossible visible:</b> VR or AR tied to a clear learning goal, followed by reflection and processing.

    1. The spatial, complex, or inaccessible content:
    2. The immersive experience that fits:
    3. The clear learning goal:
    4. The reflection and processing I plan:
    5. Where novelty risks replacing purpose:

    Make it stick

    Purpose and reflection:

    Common questions

    Is VR/AR just a gimmick?
    It can be, if used for novelty. But for content that is spatial, complex, inaccessible, or experiential, immersive experiences can deepen understanding, when tied to a clear learning goal and followed by reflection.
    When is immersive tech worth it?
    When it lets students experience or see something they otherwise could not, in service of a learning goal, inside a cell, a distant place, a 3D structure, and you connect it to the curriculum and process it.
    Do I need expensive headsets?
    Not necessarily. Augmented reality on tablets, virtual field trips, and 3D models offer immersive experiences without high-end VR. Match the tool to the purpose and your resources.

    Go deeper

    Build it into a bigger day