Why it works
Engineering and design education, now part of science standards (the NGSS include engineering design), engages students in a structured yet creative process, defining problems, developing and testing solutions, and iterating to improve, that applies science and math to real-world challenges and builds problem-solving, creativity, and persistence. Research supports engineering design as accessible and valuable across K-12, developing both content understanding and transferable skills, with productive failure and iteration central.
The research: NGSS engineering design; research on K-12 engineering education.
The run-of-show
Choose your slot. The agenda, timings, and length update to match.
The core activity: run an engineering design challenge
Teachers leave with a design challenge that runs the full process with iteration.
- Pick a real problem students could solve.
- Plan the design process (define and constrain, design, build, test, improve).
- Apply relevant science and math.
- Make iteration and productive failure central, not a one-shot build.
Facilitator notes
- Use the full design process, and apply science and math.
- Center iteration and productive failure.
- It works at every level.
Adapt it
- <b>Elementary:</b> simple design challenges, iteration.
- <b>Secondary:</b> engineering design, constraints, applying science and math.
- <b>All settings:</b> define, design, test, improve.
Participant handout
One page for every teacher. Print it, or save it as a PDF.
Engineering & Design: define, design, test, improve
<b>Powerful problem-solving:</b> the full design process with iteration, applying science and math to a real challenge.
- The real problem students could solve:
- The design process steps I will use:
- The science and math applied:
- How I center iteration and productive failure:
- Where a one-shot build needs to become iterative:
Make it stick
The full design cycle:
- Run the full design process.
- Center iteration.
- Bring an engineering challenge to the next PLC.