Why it works
Game design is an interdisciplinary field that combines design thinking, systems thinking, problem-solving, storytelling and user experience, visual and audio art, and often programming, and it is a highly engaging vehicle for teaching these rigorous skills. Strong game-design education teaches the design process (ideate, prototype, playtest, iterate), systems and mechanics (how rules create experiences), and the technical and creative skills involved, with real iteration based on feedback, rather than just letting students make games casually. It develops computational thinking, creativity, collaboration, and persistence, and connects to growing careers.
The research: CTE and computer science education standards; game-based learning research.
The run-of-show
Choose your slot. The agenda, timings, and length update to match.
The core activity: teach the design process and systems
Teachers leave with a game-design project built on process, systems, and iteration.
- Pick a game-design project or concept.
- Teach the design process (ideate, prototype, playtest, iterate).
- Teach systems and mechanics (how rules create experiences).
- Build in real iteration based on feedback, and connect to the skills and careers involved.
Facilitator notes
- Teach the design process, and systems and mechanics.
- Build in iteration and playtesting.
- It is rigorous and interdisciplinary.
Adapt it
- <b>Elementary:</b> simple design, iteration, systems basics.
- <b>Secondary:</b> design process, mechanics, prototyping, careers.
- <b>All settings:</b> design process, systems, iteration.
Participant handout
One page for every teacher. Print it, or save it as a PDF.
Game Design: process, systems, iteration
<b>Not just making games:</b> teach the design process, systems and mechanics, and real iteration from feedback.
- The game-design project or concept:
- How I teach the design process (ideate, prototype, playtest, iterate):
- How I teach systems and mechanics:
- How I build in iteration from feedback:
- The skills and careers I connect to:
Make it stick
Process, systems, iteration:
- Teach the design process and systems.
- Build in iteration.
- Bring a game-design lesson to the next PLC.